In the modern game most mauls are usually used as an attacking strategy from the line-out. As a tactic the maul is usually most popular either close to a teams’ goal line or close to the opposition goal line. It is usually used near a team’s goal line to give a stable platform on which to retain possession and probably kick for field position. Near the opposition goal line the maul is used to drive the ball into the in-goal and ground it for a try.
But the maul can also be formed in open play although that is a very rare occurrence. In open play the maul most likely to occur unintentionally, when the ball carrier is held up in contact and the defending team will not allow the ball carrier to get to ground to create a ruck. In this situation if the maul becomes unplayable then possession is turned over to the defending team.
Because of the “Use It Or Lose it” law the most important aspect of an attacking maul is to keep the ball and ball carrier away from the defenders and avoid the prospect of the maul becoming unplayable. Protecting the ball from the defenders is easily achieved at a line-out.
To achieve this the line-out jumper should turn away from the defenders while returning to ground after the winning the ball. This automatically protects the ball from the opposition. The two lifters should automatically bind on the side of the jumper as the jumper lands with the ball. These lifters now become blockers by binding on each side of the ball carrier in a low driving position to support the jumper.
In recent times referees have paid particular attention to these blockers getting in front of the jumper as they land from their jump. This infringement is regarded as obstruction and a penalty is awarded against the offending team. This illegal blocking is an unnecessary action, as if the lifters act quickly and block the jumper on landing it effectively puts a wall of three player between the defenders and the ball.

The next important action is to “link” or “seal off’ the ball. “Linking” the ball is achieved with the jumper transferring the ball to a 4th player (Link Player). The “link” player must arrive as soon as possible and takes the ball from the jumper. The jumper must bind on the link player during the transfer of the ball. Should the link player become detached from the jumper during the transfer of the ball this creates an illegal obstruction.
The jumper should remain in a strong upright position, but holding the ball low in front of their hips. This forces the link player to engage the jumper in a low driving position during the transfer of the ball from the jumper to the link player. The link player should remain in a low driving position after taking possession of the ball and bind onto the jumper. The jumper remains in a strong upright position with their back to the opposition and after transferring the ball to the link, binds on the blockers on either side to stabilise the maul even further.
From this point on, as other attacking players join the maul, the role and actions of the link player may vary. The most popular system for building the maul, from this point, is to allow the link player retain possession of the ball and slip back through the maul as other attacking players join the maul. This process demands a great deal of communication and coordination.
Should the link player not move back through the maul as the other support players arrive the link player may get trapped at the front of the maul. Should this happen the link player runs the risk of not being able to deliver the ball when required and the maul could become unplayable and hence create a turnover.
On the other hand, should the link player move back through the maul too quickly or before support has arrived they may become detached from the maul which would in effect mean the players in the maul in front of the link player are obstructing the opposition.
If using the system where the link player slips back through the maul, the support players joining the maul should do so in a low driving body position and bind on each other once they have driven past the link player. The link player should stay in a low driving position also as they slip back through the maul. When all support players have joined the maul the link player should be bound on at the back of the maul with all support player in front of them bound in a strong driving position.
The other option is the link player remains in position and as support players arrive at the maul the ball is transferred back through the maul to the last support player to join the maul. This system is less popular as there is a perceived risk in transferring the ball through numerous pairs of hands.
Either way, when the construction of the maul is completed, the player in possession (link player) is at the back of the maul and bound to the remainder of the players in the maul and each player is in a strong driving position.
There are also differing views on when to begin to drive the maul. Some teams opt to begin driving the maul as soon as the jumper lands from their jump and the link player arrives to secure the ball. The support players joining the maul just add their momentum to the drive on their arrival.
The advantage of this method is it doesn’t allow the defence time to structure a defensive strategy and once the maul is moving forward it is much more difficult for the defence to stop it. The disadvantage is that the coordination of the link player moving back through the maul and support players arrive is more difficult to achieve with the maul moving forward. Or the transfer of the ball back through the maul as it is moving forward is also a riskier option.
Some teams opt to build the maul and get every player in position with the link player securely at the back before beginning to drive the maul. The advantage of this strategy is with every player bound and in place the drive can become more concerted, powerful and controlled. The disadvantage is that the time taken to build the maul can allow the opposition the time to begin to drive the maul backwards and make it much more difficult for the attacking team to advance the maul.
Once the maul is moving it is important for the attacking team to retain control of the dynamics of the maul. The ideal speed at which to drive a maul is walking speed. It is a slow deliberate tactic where speed is of no real advantage. Once a maul speeds up to beyond walking pace it tends to lose it’s shape and will be more likely to disintegrate as a structure.
Also, the direction a maul takes is beyond the control of either team. The maul will create a dynamics all of it’s own. All the attacking team can do is work with the dynamics of the maul and not try to fight against it. Once a maul begins to wheel in a particular direction it is advisable to continue to drive the maul in that direction while at the same time the attacking players should work to keep their body positions parallel to the touch line i.e. driving straight up-field towards the try line. Of course the link player in possession remains at the back of the maul throughout this process.
By achieving this straight driving body position, despite the maul wheeling, will advance the maul against the point of least resistance. Which in essence makes it easier to drive the maul forward. This wheeling action will also most likely cause defenders to rotate away from the ball and create less opposition to the drive.
For the same reason, any attacking players that find themselves rotated away from the drive i.e in front of the ball and driving towards the touch line, should disengage the maul and re-engage as quickly as possible from an on-side position while driving past the link player at the back.
Should a maul should stop going forward on two occasions the referee will tell the attacking team to “Use Possession”. Should the attacking team fail to delver the ball from the maul at that point the maul is deemed unplayable and a turnover occurs. Hence the necessity for the ball to be with the link player at the back of the maul and available to the scrum-half at all times during the drive.
A well constructed dynamic maul is extremely difficult to defend effectively. But the unit skill and awareness necessary to manage a maul requires a lot of practice and attention to detail.
Eddie