Archive for the ‘Kicking’ Category

‘Reflect’ on kicking with both feet

Monday, June 20th, 2011

Players who are able to kick with both feet are not born they are made and all went through a process and frustration of learning the skill with their ‘non – preferred’ foot.

Having seen so many players go though the angst of the awkwardness and ‘plastic’ feeling there are a couple of easy and perhaps not so obvious ways of accelerating this learning on the other side of your body. One of the common faults is the total focus on the foot and the extremity – the result is that the player (let’s say right footed) is for example kicking with his left foot – but with a right footed posture. In other words other than his foot the rest of his body is set to kick with the other leg i.e. right footed.

The fastest way to educate your body position is to stand in front of the mirror and get into the impact position for your stronger foot noting specifically hand positions, chest alignment, the direction of your hips the position on the navel. Then simply reverse the position checking those same positions – initially you will be amazed at some of the changes you will make once you become aware of the positions. Take time to observe as much detail as possible, and practice changing from stronger side to the weaker side.

Take time to do this – practice between weights exercises in the gym, the more you do this and the more accurate you are the better the foundation will be for your ‘other side’ .

Remember the more you can reeducate your body the easier your leg will perform.

Dave Alred

Kicking Plays from Line Outs:

Monday, May 30th, 2011

Line Outs are another set play where teams often want to kick from – particularly when they are well inside their own half. However unlike scrums the opposition team is spread across a larger area and the majority are standing up and see much more of a play unfolding.

You should not kick defensively from off the top ball, as the opposition defence will have forward momentum and can easily pressure the kicker. It is more effective to catch and hold – pause, followed by a short sharp drive places the defence on the back foot and gives the kicker more time, a vital split second.

A  good example of kicking from line out is the Blue Bulls. They have a very effective catch – and drive folioed by the half back (9) not box kicking, but using more of a ‘round the corner’ drop punt, thus getting more power, height and distance.

An effective box kick needs a good chase too, the key is that the chaser arrives at the same time as the ball is caught by the opposition. It is the kick that is key – the hang time and distance – this is the skill of the kicker. Most scrum halfs tend to ‘chip’ their box kick which limits the height and distance achieved the effective coverage is about 30 yards.

If you’re attacking from a line out, the best kicking option comes from the 13 channel. If he takes a mis-pass at pace, moving forward he will have covered 10 or 20 yds and can gain big distance kicking to the openside. Mike Tindall used this many times to great effect in the Woodward era.

Other options depends on the defence employed- for instance a grubber or chip and collect against the blitz is very effective, as is the cross field kick to the openside winger.

In summary, remember that the line out enables a lot of defence organisation, the ability to stay on ones feet to defend, and the time to blitz up in the faces of your opponents. Therefore shrewd kicking options are needed to make any gain of note. Good kicking from line outs gives space or relief rather than good attacking intent.

Dave

Kicking Options from Line Outs

Monday, May 2nd, 2011

Kicking Plays from Line Outs:

One of the key issues with line out kicking plays is understanding the reason and the context.

If you’re looking to kick from your own lineput you need to consider:

  1. You should not kick defensively from off the top ball, as the opposition defence will have a big forward momentum and will pressure the kick.
  2. If you want to kick defensively a catch and hold, followed by a short sharp drive places the defence on the back foot and gives the kicker more time, a vital split second.


A really good example of good kicking from line put plays is the Blue Bulls. They have a very refined and clearly defined method- a catch and drive folioed by the half back (9) not box kicking, but using more of a ‘round the corner’ drop punt, thus getting massive power and distance with forward momentum.

Understand the box kick needs follow up too, but despite virtually every English side favouring this, the maximum advantage is around 30 yds! Even if it goes back to the 10, the 30 yds holds true as he is 15 yards behind the line out, with the opposition having direct access to the kicking line.

If you’re attacking from a line out, the best kicking option comes from the 13 channel. If he takes a mis-pass at pace, moving forward he will have covered 10 or 20 yds and can gain big distance kicking to the openside. Mike Tindall used this many times to great effect in the Woodward era.

Other options depends on the defence employed- for instance a grubber or chip and collect against the blitz is very effective, as is the cross field kick to the openside winger.

In summary, remember that the line out enables a lot of defence organisation, the ability to stay on ones feet to defend, and the time to blitz up in the faces of your opponents. Therefore shrewd kicking options are needed to make any gain of note. Good kicking from line outs gives space or relief rather than good attacking intent.

Cheers

Dave Alred.

The Re-Start

Friday, April 15th, 2011

Re-start Kicking

The Aim of the Re-start:

Let’s start with the basics here- for the kicking team, the aim of any re-start is for that team to recover the ball from the kick off cleanly, or put the opposition deep in their own red zone – forcing them eventually to play into touch and you get the advantage of the throw in the li ne out

There are a number of variation of re-starts, but we are going to look at the two basic options, and the detail behind executing them well.

1. The Long re-start:

This generally the most favoured option- as the kicking side you are looking to get the ball high and as deep as possible to the corner, and use your chasers to force the receivers to clear to touch on your terms. A reasonable gain from this type of kick off is a line out anywhere from the opponent 10m line to their own goal line.

2 aspects of this type of kick are worth considering- firstly, the hang time- there’s a good 40 m for your chasing forwards to cover. Therefore the longer the hang time generally the better. However, also understand that an overly long hang time can allow the opposition time to defend in numbers under the ball and form a pod.. So the very best sides work out exactly the optimum hang time for their rushing chasers to get to the landing point of the kick, and aim to have those chasers there as the ball lands- and able to get high into the air after overcoming the momentum of the run.. Equally if that hang time is too long, those chasers can even overrun the ball, thus losing momentum and potentially becoming out of the game – the defending side as plenty of time to compose themselves and weigh up their most effective option..

If you cannot get the ball back your objective is to allow the opposition as little time and room to make their touch find.

2. The Short re-start.

This is a good option for a team with players who are strong, fast aerial challengers (Lewis Moody, Mike Tindall  are great examples) and should be considered as a forward pass! The kicker should be aiming for the ball to land  within 5m of the opposition 10 ms line. Hangtime is crucial- you are looking not for maximum hang time, as is the popular misconception, but the OPTIMUM hang time- enough time for your chasers to get there, and as little time as possible for the opposition for form a catching ‘pod’ of two playing s lifting a catcher.

Executing this is about choosing the right players to chase and also knowing that a second wave of chasers should be behind the primary chasers a) to pick up any loose or dropped ball b) to apply pressure to the opposition if they get possession.

Defending against these kicks is about getting your key catchers to the ball as quickly as possible. Some teams try to get a couple of players gently lumbering innocently in the way of the rushing chasers. This can sometimes help but its high risk with sharp referees. The aim is to get your players under the ball early then use lifters to gain a height advantage from a static position.

Those are the basic re-start options used by most teams. However, a good side always has a number of variations of the two major options. In really wet conditions a useful alternative, is the hard hit diagonal grubber kicked hard, skidding and low into the opposition defensive line up. It can be very difficult to gather the ball and get control. A knock on is often the result in a good attacking scrum position.

Teams spend a great deal of time working on defensive systems – to try to create turnovers – an emphasis on restarts can have a real impact on possession – if you can get your own back  -it’s a turnover!

Enjoy the game

Dave.

Kicking To Score

Wednesday, March 30th, 2011

There are many more aspects to “Kicking To Score” other than the obvious methods of place kicking a penalty or conversion. Both those executions are dead ball plays. Of course they are very important and every team needs a reliable place kicker as most games are won or lost on the ability of the place kicker.

But there are numerous other kicking possibilities that, if well executed, can lead to a score.

The next most obvious kick designed to score is the drop-goal. The drop-goal is often used nowadays as a mechanism for winning a game when the clock is running out or to create a scenario where the opposition must score a try to take the lead. Kickers also attempt to score drop-goals when they have a penalty advantage pending and there is no disadvantage if the drop-goal attempt is missed as the play returns to the penalty infringement.

The 2003 RWC was won in extra time by a Jonny Wilkinson drop-goal with the clock running out. Ireland also won the Grand Slam in Cardiff in 2009, with the exact same tactic.

A drop-goal can be scored directly from a scrum or line-out, if the kick is within range for the kicker. But it requires a good pass from the scrum-half directly to the kicker, usually the fly-half. But the drop-kick directly from a set-piece can be easily pressurised by defenders as the defence is usually aware from the positioning of the kicker that the drop-kick is imminent.

If the drop-kick is outside the range of the kicker or not being attempted directly from a set-piece, it is necessary to set up the drop-goal opportunity for the kicker. To set up the drop goal requires field position that is within range for the kicker and with a reasonable angle on the goal posts. This is usually achieved by the forwards carrying the ball through numerous phases, which gradually moves the field position of the ball within range for the kicker.

Where the forwards carry the ball is also important. Carrying the ball out wide near the touch-lines may advance the ball further up field, but the angle on the posts it creates for the kicker is very acute and reduces the percentage of the drop-kick being successful. For that reason the ball is usually carried through the mid-field to retain a good angle on the posts for the kicker.

The backs also have a role in this strategy. They are required to retain width to the attack that threatens the defence out wide. If the backs do not threaten wide it allows the defence to condense around the mid-field where the forwards are trying to advance the ball to bring the kicker within range. Having the defence condensed where the ball is being carried will make it much more difficult to advance the ball within range for the kicker.

Of course if the defence remains condensed despite the backs threatening wide then the ball should be moved wide to attack the space left by the defence. If well executed that could lead to a try or at least advance the ball a considerable distance to within range for the kicker. If the ball is moved wide to attempt to score a try or advance the ball substantially the likelihood is the angle for the kicker will not be good. In that situation it is important to re-establish field position back towards the mid-field before the kicker attempts the drop-kick.

This drop-goal tactic is not as difficult as it would seem when trying to win or close out a game as the defence is in a very difficult situation. If the defence does not respect the off-side line or are careless at the ruck they could concede a penalty. The penalty puts the kicker in a dead ball situation, which is a much less pressured scenario than a drop-kick and if successful will achieve the exact result the drop-goal set out to achieve.

The “Garryowen, Bomb or Up & Under”, as it is often referred to, can also lead to a score. But it is a relatively low percentage play unless it is executed very accurately. In order for the kicking team to retrieve the ball from a Bomb the ball must travel forward far enough to isolate the receiver behind their team. Also, what is even more important, the hang-time on the kick must allow the chasing player enough time to arrive just as the ball is landing.

In fact if executed perfectly the chasing player will arrive at the exact moment the ball lands, i.e. not before and certainly not after the ball lands. The chasing player arriving just as the ball is landing means they have momentum to jump for the ball and regain possession. This gives them an advantage over the defending player waiting to catch the Bomb. The defending player is usually standing still waiting for the ball to land and will be unable to jump as high to catch the ball as the player arriving with momentum.

If the Bomb is kicked perfectly and possession is re-gathered by the chasing player it will often lead to a try as it puts the kicking team back in possession, behind the vast majority of the defence and the ball is in front in front of every player on the attacking team.

The “Chip and Chase” is another kick that can lead to a score. In this situation the ball carrier uses a Chip Kick over the defence with the intention of re-gathering the kick before or within one bounce of it landing. The kick can be re-gathered by the kicker or a team mate. In either scenario it immediately puts the attacking team in possession over the gain line and behind the vast majority of the defenders. This is a very strong attacking position and results in a try to the attacking team on a very high percentage of occasions.

But of course the risk with the Chip Kick is that if it is not re-gathered by the attacking team it immediately turns over possession and can gift the opposition a strong counter-attack opportunity.

The “Grubber Kick” like the Chip Kick can be very effective if re-gathered by the kicker or a team mate. The difference is the Grubber Kick is put through the defensive line along the ground instead of over the defensive line as with the Chip Kick. The fact that the ball is on the ground makes it a little more difficult for the player chasing the kick to gather the ball. Although, some players are skillful enough to deliver a Grubber Kick that bounces up into the hands of the chasing player, which is the perfect execution of a Grubber Kick.

Also, like the Chip Kick the Grubber Kick, if not re-gathered by the kicking team, can offer a great counter-attack opportunity to the opposition. Also, because the ball is grubber kicked through the defensive line there is a risk of the kick being blocked by a defender. So the precision of the Grubber and Chip Kicks must be tactically well thought out, supported by a good kick chase and executed extremely accurately. Otherwise there is a good chance the kick just turns over possession to the opposition.

The final attacking kick is the “Cross Kick”. This is a kick that has only come into fashion in recent years, as a response to defences that condense close to the source of an attack. This kick is usually executed by the fly-half, who kicks the ball cross-field to a team mate waiting on the touch-line, on the far side of the field. Before this kick can be executed, the attack is focused on one side of the field. The goal of the attack is to collapse the defence onto that particular side of the field, leaving the other side of the field free from defenders. It is on this side of the field which is free from defenders, is where the attacker who will receive the kick positions themselves. It is imperative the receiver of the Cross Kick remains on-side before the ball is kicked. Well executed Cross Kicks are often called back by the referee because the receiver was ahead of the ball and in an off-side position when the ball was kicked.

Once the Cross Kick situation is created, it is usually the fly-half who executes the kick cross-field to that lone attacker. It requires a kick of extreme accuracy from the kicker as the ball can travel up to 50m in the air before being caught by the receiver. If the intended receiver is being marked by a defender and that receiver has a height advantage, the kick must be even more accurate. In that situation the receiver will have to jump to catch the Cross Kick in the air in order to avoid the defender catching the Cross-Kick.

Like the Bomb, Chip and Grubber Kicks the Cross Kick is a very effective tactic. But like any successful kick in rugby it has to be tactically appropriate to the game situation, supported by a kick chase strategy and executed very accurately.

Eddie

Kicking To Score

Friday, March 18th, 2011
Kick to score has become a powerful attacking ploy especially with the detailed organised defences that are now common. As with all attacking plays it is about keeping defence thinking and giving the illusion the attack is running the ball in hand and exploiting the space behind the defensive line or out wide where there may be space to create a 1v1 compete with the attacker running on to the ball at a static or retreating defender. Most kick to score plays have a set up play prior which in effect is the same set  upoption attacking play where the team run the ball. They  attack will then (although they will have done their analysis) be able to check that they are defending as they thought and ensure the space is where it was thought. They will then look to run the same play and deploy the kick through or over for the attacking line to stream through with the defence thinking the same option running play is being utilised. ” i call this showing them the magic trick “.Fool them into thinking they know what you are doing and then you show them the real outcome”. The success is predominantly down to the skill of the kicker as they are under pressure and need to be able to deliver accurately with empathy and weight inti the correct area to allow the attacking runners to stream through.  You can be creative with your ideas and you are always reliant in the bounce of the ball which as we know can go anywhere!!!…for example France’s opportunity against England this six nations perfectly executed kick to score off second receiver yet the bounce just went away from Rougerie
Geezer

Screw Kick -(Running Screw) Part Two

Monday, October 18th, 2010
  • Hold the ball over your kicking leg

Have your kicking side hand underneath the middle of the ball – and the nose of the ball just less that 45° across you body.

  • Guide the ball to the foot with the nose slightly forwards

Run through the ball rather than kick it – try to go through the contact step with your toe pointed so the laces go ‘through’ the middle of the ball

  • After contact land on your kicking leg

The easiest way to achieve this is to imagine your foot following along – this is a path which you try to go parallel with the ground – it becomes a lot easier when you take slighter shorter steps

Make sure you take extra steps to ensure you follow your kick – this will help with aiming your kick

  • Try to get the ball to spin so that the nose leads the flight of the ball

The impact position on the ball is the middle (the softest part of the casing) thinking of hitting the ball where you hand was holding the ball

If your toe is pointed and follows ‘along’ rather than up you will have a much smother kick and the power will be applied much more efficiently

  • Try to follow these steps for both feet – the longer you leave it the tougher it will be

Developing your kicking skills will progress a lot further and faster if you really to follow these guidelines;

  1. Always start by learning the skill on the move – jog through your kick – standing still is irrelevant in a game.
  2. From the earliest stage try to use both feet.
  3. Focus on set good posture before each kick – this will help with power application and help to reduce injury.
  4. Practice little and often.

Dave

Drop Punt. (Running Drop punt) Part 2

Monday, October 11th, 2010

This is the basic kick which will help you get started

v  Hold the ball upright over your kicking leg

-          Have your kicking side hand on the outside of the ball to guide the ball towards your foot ie. For your right foot – right hand on the outside of the ball. The left hand should be opposite your crutch

v  Tilt the ball slightly forwards to give you a better contact

-          For the right foot kick spread your fingers to give you more control of the ball position when it is dropped to your foot

-          Run through the ball rather than kick it – try to go through the contact step with your toe pointed

v  After contact land on your kicking leg

-          The easiest way to achieve this is to imagine your foot following along – this is a path which you try to go parallel with the ground – it becomes a lot easier when you take slighter shorter steps

-          Make sure you take extra steps to ensure you follow your kick – this will help with aiming your kick

v  Try to get the ball to spin backwards end over end

-       The impact position on the ball is the bottom third rather than the end or middle

-       if your toe is pointed and follows ‘along’ rather than up you will have a much smother kick and your power will be applied much more efficiently

v  Try to follow these steps for both feet – the longer you leave it the tougher it will be.

Developing your kicking skills will progress a lot further and faster if you really to follow these guidelines;

1         Always start by learning the skill on the move – jog through your kick – standing still is irrelevant in a game

2         From the earliest stage try to use both feet

3         Focus on set good posture before each kick – this will help with power application and help to reduce injury

4         Practice little and often

Dave

Screw Kick (Running Screw)

Monday, September 27th, 2010

This is the basic kick which should only really be attempted after you have become reasonably competent with the Drop Punt

v  Hold the ball over your kicking leg with the nose pointing 45° across your body

v  Tilt the ball slightly forwards to give you a better contact

v  After contact land on your kicking leg

v  Try to get the ball to spin by it rolling forwards off your foot.

Developing your kicking skills will progress a lot further and faster if you really to follow these guidelines;

  1. Always start by learning the skill on the move – jog through your kick
  2. Focus on adopting good posture
  3. Practice little and often

Dave Alred

Drop Punt – (Running)

Monday, September 20th, 2010

This is the basic kick which will help you get started

v  Hold the ball upright over your kicking leg

v  Tilt the ball slightly forwards to give you a better contact

v  After contact land on your kicking leg

v  Try to get the ball to spin backwards end over end

Developing your kicking skills will progress a lot further and faster if you really to follow these guidelines;

  1. Always start by learning the skill on the move – jog through your kick
  2. Focus on adopting good posture
  3. Practice little and often

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